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Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration Book Summary preview
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Creativity, Inc. - Diagrams Chapter preview
Creativity, Inc. - Diagrams Chapter preview
Creativity, Inc. - Diagrams Chapter preview
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Synopsis

What organizational policies and principles bring out the best in your staff? What kind of work environment leads to the best creative output?

In Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration, Pixar co-founder Ed Catmull shares insights from decades as head of one of the most creative companies of all time.

Catmull brings us behind the scenes of Pixar, as it grew from a fledgling animation shop to a force to reckon with Disney itself. Most importantly, he shares the steps he took to keep the brilliant and creative minds that worked for him healthy, happy and productive.

Top 20 insights

  1. To design a creative workplace, adopt the principles of an academic environment. Catmull thrived as a graduate student in computer science at the University of Utah and sought to create a similar environment at Pixar because his professors were more concerned with mentorship and collaboration than with instruction and assignments.
  2. Hire people smarter than you and acknowledge that fear can get in the way of the right choice. Consider that these hires will grow you and your company positively. Catmull set aside his insecurity to hire someone smarter and more experienced and credits this move as crucial to Pixar's success.
  3. In a new field or industry, consider bold transparency. Catmull decided to engage with the computer graphics community, publish everything the team discovered and participate in committees to review papers. Pixar still led the efforts to capitalize on the new technology and gained invaluable "relationships and connections" along the way.
  4. The biggest roadblock in the implementation of new technology or processes is likely to be your people. Most leaders prepare for hurdles like finance attainment or board approval. But consider that George Lucas's film editors preferred cutting actual film snippets with razor blades even after electronic film editing was invented.
  5. Catmull recognized that problems will always arise, even when things are well. When the work on "Toy Story" was in progress, a rift developed between the artists and production managers. Since the process was smooth for the most part, people were reluctant to bring up issues. Be extra alert when things are on the upswing.
  6. Hierarchies can be helpful but be sure to use them wisely. Catmull discovered another issue after "Toy Story" because the team had used the organizational structure as a communication hierarchy, which became incredibly inefficient. The junior staff didn't feel like they could address superiors directly but had to voice every issue along the chain of command.
  7. It's safer to have a good team than it is to have good ideas. Catmull says, "If you give a good idea to a mediocre team, they will screw it up. If you give a mediocre idea to a brilliant team, they will either fix it or throw it away and come up with something better."
  8. Be wary if someone asks you to trust the process. Over the years, Catmull discovered that trust in the process stops healthy criticisms and becomes a "crutch" that supports sloppy work. The process won't fix things; only smart, engaged people can.
  9. To promote a culture of healthy feedback, don't ask people for their honesty, ask for their "candor." The word "honesty" has heavy associations with morality and a black-and-white fallacy, while "candor" has a positive, almost humorous connotation that will help people open up.
  10. To make feedback integral to your culture and improve your work quality, establish a group like Pixar's "Braintrust." This group reviewed and discussed draft films with the director. Every member of the "Braintrust" had deep experience in film or storytelling, yet none of them had authority over the director.
  11. Eliminate fear of failure in your workplace and enhance creativity as a result. Catmull advises that you analyze the aftermath of the discovery of an error. If your team focuses on blame and shame instead of collaborative solutions, a negative view of failure persists.
  12. Treat creativity like a science experiment to help your ideas progress. In scientific research, there are no successes or failures, only new information. It's better to try something rather than to plan endlessly.
  13. The surest way to know when to fire someone is when they have lost the support and confidence of their crew. After he experienced several missteps with subpar directors, Catmull recognized this pattern among the flops.
  14. Don't be afraid of transparency among those you manage and those who manage you. According to Catmull, "pre-meetings before meetings" so as not to surprise anyone are a waste of time. And information concealment from your subordinates is a power play that disengages and demotivates staff.
  15. Beware that as companies grow and see more success, the push for more profitable output can tamper quality and dampen creativity. As Pixar took off, Catmull balanced the increased commercial demand with space for light-hearted, artistic endeavors like film "shorts" and experimentation.
  16. Director of "The Incredibles" and "Ratatouille" Brad Bird says that a healthy creative environment is like the weather. Days of productivity and harmony are the sunny days, but just as valuable are the stormy ones. Storms at work – constructive conflict, criticism or confusion – may also lead to good things.
  17. How can you tell if a big idea is promising? Catmull says the best ideas aren't fully formed. They are small and vulnerable and need time to grow. He distrusts ideas that, from the beginning, seem to have the arc of their plot and the characters already in place.
  18. While Pixar grew, other Silicon Valley companies failed because they didn't anticipate significant business factors. Now, Catmull is attentive to what he calls "the Hidden." He knows that Pixar will inevitably stumble and struggle, but the sooner he finds these hidden problems, the sooner he can fix them.
  19. You can fix conflict in the workplace by the practice of an "additive viewpoint" mentality. When disagreements arise, help others understand that though their perspectives are different, they don't have to be competing, but rather additive viewpoints.
  20. Firsthand experience is irreplaceable. Catmull allocates a healthy budget towards research trips to immerse his team in relevant topics. The team visited MIT, Princeton and Harvard to prepare to write "Monsters University." A Pixar team also went to France and shadowed a top chef to design "Ratatouille."

Summary

Learn how Pixar maintains the health and vigor of its creative culture so that you can do the same for your company. Pixar grew from a scrappy start-up to a place that intentionally spends millions on creative experiments. Catmull's values of collaboration, healthy risk, feedback and iteration shine through the mechanisms he's created at Pixar that helped the studio thrive. Whether it's the "Braintrust –" Pixar's group of masterminds – or a "Postmortem" for every successful film, Catmull has embedded excellence in Pixar's DNA. Finally, get inside Pixar's most brilliant directors' minds to understand how they think about leadership in the murky waters of creativity.

Questions and answers

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Pixar's approach to creativity differs from other animation studios in several ways. Firstly, Pixar intentionally invests millions in creative experiments, fostering a culture of healthy risk-taking. Secondly, they have established mechanisms such as the Braintrust, a group of masterminds, and Postmortems for every successful film, which embed excellence in their DNA. Lastly, Pixar's leadership encourages collaboration, feedback, and iteration, which are key to thriving in the creative industry.

Pixar encourages innovation through several strategies. They maintain a creative culture that values collaboration, healthy risk, feedback, and iteration. They have a group of masterminds called the Braintrust, which is instrumental in driving innovation. They also conduct a Postmortem for every successful film to learn and improve. Furthermore, they intentionally spend millions on creative experiments to foster innovation and excellence.

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Pixar in the beginning

Catmull is a brilliant computer scientist and animator. Paired with storytelling genius John Lasseter and other talented minds, they forged new territory in film by creating the first computer-animated movie, "Toy Story." Since his youth, making a computer-animated movie had been Catmull's dream. So, after he achieved this feat and Pixar stood on firm ground, he was surprised by feelings of unrest."I'd spent two decades building a train and laying its track. Now, the thought of merely driving it struck me as a far less interesting task."

Questions and answers

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Pixar pioneered several animation techniques beyond the creation of the first computer-animated movie. Some of these include the development of the RenderMan rendering software, which has been used in every Pixar film and many other films outside of Pixar. They also developed techniques for creating realistic lighting, fur, and water effects. Additionally, they pioneered the use of a technique called 'subdivision surfaces' to create more realistic and complex shapes in their animations.

Catmull's leadership style was instrumental in the success of Pixar. His vision and determination to create the first computer-animated movie, along with his ability to assemble and lead a team of talented individuals, were key factors in Pixar's success. His leadership style allowed for innovation and creativity, which are essential in the animation industry.

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Catmull had been heavily influenced by his time at the University of Utah, surrounded by inspirational professors and inventive classmates. They challenged one another to new heights of computer science and maintained a culture of collaboration and camaraderie. An entire year went by after "Toy Story" before he realized what his next professional aspiration would be. He was motivated by the challenge of creating a like-minded culture at his growing company, Pixar. How could Pixar continue to produce grade-A content while balancing the increasing demand for more movies? How could Catmull, as their leader, support an over-stretched staff while also maintaining efficiency, productivity and creativity?

Questions and answers

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Catmull's experiences at the University of Utah greatly influenced his leadership approach at Pixar. He was surrounded by inspirational professors and inventive classmates who challenged each other to new heights of computer science and maintained a culture of collaboration and camaraderie. This environment inspired him to create a similar culture at Pixar, where he aimed to balance the production of high-quality content with the increasing demand for more movies, while also supporting an over-stretched staff and maintaining efficiency, productivity, and creativity.

Some strategies to maintain efficiency and productivity in a creative industry include fostering a culture of collaboration and camaraderie, challenging each other to reach new heights, and balancing the demand for more output with the need to maintain quality. It's also important for leaders to support their staff and ensure they are not over-stretched.

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This new challenge of forming and sustaining a creative culture became Catmull's driving force. He began to look beyond the thrill of storytelling and computer animation and towards Pixar's long-term health and sustainability as a motion picture giant. In embracing this role, he captured several replicable principles for anyone looking to improve their corporate culture. These principles are especially applicable to those working in creative environments.

Questions and answers

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The principles shared by Ed Catmull in Creativity, Inc. can be applied to improve corporate culture in several ways. Firstly, fostering a creative environment is crucial. This involves encouraging employees to think outside the box and providing them with the resources and freedom to do so. Secondly, maintaining the long-term health and sustainability of the company should be a priority. This can be achieved by continuously innovating and adapting to changes in the business environment. Lastly, the importance of storytelling and communication should not be underestimated. Sharing the company's vision and goals with employees can help them feel more connected and motivated.

The book "Creativity, Inc." has significantly influenced corporate strategies in fostering a creative culture. It provides insights into creating a work environment that encourages creativity and innovation. The book shares principles that are applicable to improving corporate culture, especially in creative environments. These principles have been adopted by various corporations to enhance their creativity and innovation, leading to increased success and satisfaction in the workplace.

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Keys to the culture

"I believe that managers must loosen the controls, not tighten them. They must accept risk; they must trust the people they work with and strive to clear the path for them; and always, they must pay attention to and engage with anything that creates fear," Catmull writes.

Listen to everyone

To assess the progress, you must take stock of culture from all angles and levels. At Pixar, a simple conference room table was perpetuating issues and blocking creativity. A designer favored by Steve Jobs had picked out this aesthetically beautiful table. It was long, large and rectangular, taking up the bulk of an often-used meeting room. For thirteen years, this table was used for meetings to discuss creative content. It was so large it could seat thirty people in total, most of whom "faced off" against one another in two long lines. So, what was the issue?

Questions and answers

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Ed Catmull suggests several strategies for fostering a creative environment in the workplace. One of the key strategies is to create a culture of trust where employees feel safe to take risks and share their ideas. This involves encouraging open communication and collaboration, and ensuring that everyone feels their input is valued. Another strategy is to embrace failure as a necessary part of the creative process, and to learn from it rather than fear it. Catmull also emphasizes the importance of removing any barriers that may hinder creativity, such as a physical environment that does not facilitate interaction and collaboration.

The conference room table at Pixar was large, rectangular, and could seat thirty people. However, its design was such that it created a physical barrier in the room. People seated at the table faced off against each other in two long lines, which could potentially create an adversarial atmosphere. This setup may have hindered open communication and collaboration, which are essential for creativity.

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The table's geometry was perpetuating notions of hierarchy, limiting new voices, and blocking creativity. At one point, place cards for the senior executives were created to ensure that they sat together near the middle to hear as many people as possible. However, the message this sent was not doing any favors for the collaborative, flat culture that Catmull hoped to create.

Questions and answers

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To foster a collaborative and flat culture in a business environment, several strategies can be implemented. Firstly, encourage open communication and transparency. This can be achieved by creating an environment where employees feel comfortable sharing their ideas and opinions. Secondly, eliminate hierarchy where possible. This can be done by removing unnecessary layers of management and promoting a culture where everyone's input is valued equally. Thirdly, promote collaboration. This can be achieved by implementing team-based projects and encouraging cross-departmental cooperation. Lastly, provide opportunities for professional development. This can be done by offering training and development programs that allow employees to improve their skills and knowledge.

The physical arrangement of a workspace can significantly impact the creativity and hierarchy within a company. A well-designed workspace can foster collaboration, encourage communication, and stimulate creativity. On the other hand, a poorly designed workspace can reinforce hierarchy, limit interaction, and stifle creativity. For instance, a large table with senior executives seated in the middle might perpetuate notions of hierarchy and limit the voices of other team members. Therefore, it's crucial to design workspaces that promote a flat culture and encourage every team member to contribute their ideas.

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For thirteen years, this table appeared fine from the perspective of Catmull and the other senior leaders at Pixar. It was only after they spoke to more people and reflected on their issues that they realized something as simple as a table set-up was hindering creative minds.

Tap into the "braintrust"

Pixar consistently produces top-notch content from a variety of directors. But the ascent to that place of strength has not been easy. Along the way, Pixar has had films that have been relative failures. They fired directors mid-production. They spent millions to develop a movie and later shut it down. But through it all, they found a way to continually create award-winning and wildly popular films. The "Braintrust" has been a crucial key to their success.

Questions and answers

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The Braintrust at Pixar played a significant role in the company's success and creativity. It served as a collaborative group of experienced and creative individuals who provided constructive criticism and feedback on the company's projects. This group was instrumental in maintaining the high quality of Pixar's films, even when the company faced challenges such as relative failures, director changes, and costly project shutdowns. The Braintrust's input and guidance helped Pixar to continually create award-winning and popular films.

Pixar has used several strategies to overcome challenges and consistently produce high-quality content. One of the key strategies is the establishment of the Braintrust, a group of creative leaders who provide candid feedback on projects. They also embrace failure as a part of the creative process, learning from their mistakes and using them to improve future projects. Additionally, they invest heavily in their employees, fostering a culture of creativity and innovation. They also aren't afraid to make tough decisions, such as shutting down a movie mid-production if it's not meeting their standards.

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The "Braintrust" was a group of Pixar's "proven problem-solvers who worked magnificently together to dissect scenes that were falling flat." This group wasn't something that Catmull designed or chose. Instead, it had assembled organically because of how they gelled, applying their complementary talents and personalities to improve films that were in development.

Questions and answers

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The Braintrust at Pixar was not a deliberately designed group but rather formed organically. It consisted of proven problem-solvers who worked exceptionally well together. They would dissect scenes that were not working well and use their complementary talents and personalities to improve films in development. The impact of the Braintrust on problem-solving was significant as it provided a collaborative environment where creative solutions could be found.

The Braintrust at Pixar was a group of proven problem-solvers who worked together to dissect and improve scenes that were not working well in films under development. Their complementary talents and personalities allowed them to effectively enhance the quality of Pixar's films, contributing significantly to their success.

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Pixar had tapped several junior directors to lead "Toy Story 2." Unfortunately, a crisis arose midstream when John Lasseter did an in-depth review of the draft film and realized it had crippling problems. To fix these issues, the "Braintrust'' was born. Its members were superbly talented, highly committed senior leaders at Pixar. How did they work together and what made their work distinctive? This diagram explains how the "Braintrust" was structured.

Questions and answers

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Pixar's Braintrust is a unique model of collaborative creativity. It was born out of a crisis during the production of 'Toy Story 2' when the film was facing significant issues. The Braintrust, composed of senior leaders at Pixar, was formed to address these problems. The key case studies of the Braintrust reveal a few important principles. Firstly, it emphasizes the importance of candid feedback. The Braintrust meetings are characterized by honest, direct critiques. Secondly, it underscores the value of collective intelligence. The Braintrust is not a top-down decision-making body, but a forum for debate and discussion. Lastly, it highlights the significance of shared ownership and commitment to the project's success. The broader implications of this model in the creative industry suggest that fostering an environment of trust, openness, and collective problem-solving can lead to innovative outcomes.

A startup can use the structure of Pixar's Braintrust to overcome challenges and grow by adopting its key principles. Firstly, the Braintrust was made up of highly committed senior leaders, suggesting that a startup should involve its most experienced and dedicated team members in decision-making processes. Secondly, the Braintrust was designed to address and fix problems, indicating that a startup should foster an environment where challenges are openly discussed and solutions are collaboratively developed. Lastly, the Braintrust was distinctive in its structure and operation, implying that a startup should not be afraid to innovate and create unique structures that suit its specific needs.

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Creativity, Inc. - Diagrams

Initially, there were only five members of the "Braintrust:" John Lasseter, Andrew Stanton, Pete Docter, Lee Unkrich and Joe Ranft. These men were some of Pixar's best and brightest, with expertise in storytelling, editing, directing, animation and screenwriting. Individually, each had a knack for solving fundamental problems for films in development. Together, they were an unstoppable force that ensured each Pixar film was of the highest quality possible. Directors with films in development would schedule meetings of the "Braintrust" every one to two months throughout the development process. The intent of the meetings was to provide a space for candor in solving a film's fundamental inadequacies. What was working? What was falling flat? Which characters, lines or animations could be improved?

Questions and answers

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Ed Catmull's approach to nurturing talent and creativity in the workplace is unique and insightful. One of the key aspects of his approach is the establishment of the 'Braintrust'. This group meets with directors in person and provides verbal feedback. However, they do not fix the issues but merely provide feedback. They diagnose but don't treat. This boundary is believed to improve a director's own problem-solving skills. More importantly, Catmull and his senior team trust the talent of their staff, conceding that the director is the person most likely to come up with the best solution to the issue.

The Braintrust model enhances problem-solving skills by providing feedback without dictating solutions. This approach encourages individuals to think critically and come up with their own solutions, thereby improving their problem-solving skills. It also fosters a sense of ownership and responsibility, as the individual is trusted to resolve the issues. This model can be beneficial in a traditional work environment as it promotes creativity, autonomy, and personal growth.

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The "Braintrust" would meet with directors in person, where "Braintrust" members provided verbal feedback, and directors and their team would take copious notes. However, it was not the "Braintrust's" role to fix the issues but merely provide feedback. They diagnose but don't treat. Catmull and his senior team felt strongly that this boundary improves a director's own problem-solving skills. More importantly, they also trusted the talent of their staff, conceding that the director was the person most likely to come up with the best solution to the issue.

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Iterate often, and always be learning

The practice of making quick iterations of one's work is a driving principle that appears throughout the book. Creative workers can feel a great deal of pressure and falsely expect themselves to land either in "writer's block" or "flow" territory. On the contrary, creative work resembles many other types of productivity and progress. The first version will be messy and imperfect. Prototypes and pilots are necessary because they get you to begin and not wallow in indecision. The first attempt will always teach you something, and a mindset of continual growth and learning is of the utmost value. The sooner the first draft is completed, the sooner others can give feedback to make it better, and the more you will learn about yourself and your work. The more cycles of this occur, the better the end result will be. The importance of iteration, continual growth and feedback are not novel. However, Catmull set up several mechanisms at Pixar to engrain these principles into the culture. These were all in addition to perhaps the most fruitful feedback mechanism, the "Braintrust."

Questions and answers

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Small businesses can implement Pixar's practices in the following ways:

1. 'Dailies': This involves daily meetings where teams share their work with each other. This promotes transparency, collaboration, and quick feedback. Small businesses can have daily stand-up meetings where team members share their progress and challenges.

2. 'Short experiments': Before embarking on a big project, small businesses can conduct short experiments or pilot projects. This allows them to test their ideas, learn from mistakes, and improve their strategies.

3. 'Postmortems': After completing a project, teams should conduct a 'postmortem' meeting to discuss what went well and what didn't. This helps in learning from past experiences and improving future projects.

These practices can enhance creativity and productivity by promoting a culture of learning, collaboration, and continuous improvement.

A startup can utilize the practices of Dailies, short experiments, and Postmortems to foster a culture of learning and growth in several ways. Dailies, or daily meetings, can be used to discuss progress, challenges, and ideas, fostering communication and collaboration. Short experiments allow for testing of new ideas or processes on a small scale before full implementation, promoting innovation and learning from failures. Postmortems, or reflective meetings after project completion, provide an opportunity to learn from successes and failures, and to improve future projects. These practices encourage continuous learning, adaptability, and improvement, key aspects of a growth culture.

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Creativity, Inc. - Diagrams

In addition to the "Braintrust" meetings, the three practices most central to iteration and learning at Pixar were "Dailies"," "short experiments" and "Postmortems." "Dailies" happened during a film's development, whereas short experiments happened before a film was developed and post mortems happened after a film was released. All three practices contributed to a culture of learning.

Questions and answers

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Pixar maintains a culture of quirky creativity while also developing junior, inexperienced directors through their short films. These short films, often played before feature films in theaters, serve as "short experiments". They provide a platform for junior directors to gain experience and express their creativity. Despite the high production cost and zero revenue, Pixar finds value in these short films as they help to foster a creative environment and advance the technology of animation.

Pixar's short films play a crucial role in advancing the technology of animation. They serve as 'short experiments' that allow Pixar to test and develop new animation techniques and technologies. These films, while not generating direct revenue, provide a platform for innovation and creativity, pushing the boundaries of what is possible in animation. They also help in developing junior, inexperienced directors and maintaining a culture of quirky creativity.

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Dailies were the forum through which inexperienced animators and junior directors received daily and meticulous feedback from senior directors and other Pixar leaders. Animators would prepare drafts or sketches of scenes in progress and present them to the film's director and others on the team. Through this practice, everyone at Pixar learned that it was okay and expected to share incomplete work. It ensured progress was happening and gave animators creative ownership yet ensured that they received timely feedback. "Dailies" helped to break down the stigma of showing one's incomplete work.

Questions and answers

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The use of shorts as a testing ground for new technologies has significantly influenced the business model of animation companies like Pixar. It allows them to experiment with unproven technology on a smaller scale, reducing the risk associated with implementing new methodologies in full-length feature films. This approach not only helps in avoiding potential failures in larger projects but also fosters innovation and creativity, leading to the development of more advanced and effective animation techniques.

The use of shorts as a testing vehicle was instrumental to the success and innovation of Pixar. Shorts allowed Pixar to experiment with new technologies and animation methods in a low-risk environment. If a new technology or method proved ineffective, the impact was significantly less than it would have been in a full-length feature film. This approach allowed Pixar to innovate and refine their techniques, contributing to their success.

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Short experiments refer mainly to Pixar's famous short films, usually two to six minutes in length. These films are often played before feature films in theaters and are usually endearing. In this way, Pixar fans have come to know, expect and appreciate these short films. On the face of it, the "Shorts" are hardly justified, costing up to two million dollars per film to make and garnering zero revenue. But Pixar found a way to make these worth their while. Initially, they hoped that "Shorts" would help develop junior, inexperienced directors and maintain a culture of quirky creativity. They already knew that viewers liked them, so that was a benefit. However, they found that the "Shorts"' true value lay in their ability to serve as "short experiments." Remember, Pixar is a pioneer in computer-animated film. As the leader, they were both producing hit movies while also trying to advance the technology of animation at the same time.

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Shorts became the vehicle to test new technologies and animation methods. The use of unproven technology in a short was significantly less risky than designing a whole feature film using a methodology that might prove ineffective. As founding "Braintrust" member Joe Ranft put it, "Better to have train wrecks with miniature trains than with real ones."

Questions and answers

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The concept of Postmortems in Creativity, Inc. is a practice where, after a project (in this case, a film) is completed, the team meets to discuss, analyze, reflect, and identify any issues that arose during the project's development. This practice is directly related to contemporary debates about learning from past experiences in the workplace. It emphasizes the importance of reflection and learning from past projects to improve future ones. It also highlights the value of addressing and resolving any personal tensions that may have arisen during the project, promoting a healthier and more productive work environment.

Potential challenges during the postmortem process in film production might include reluctance from team members to participate due to the discomfort of discussing failures or issues, personal tensions that arose during the project, and the temptation to overlook problems in the wake of a film's success. These challenges can be addressed by fostering an open and supportive environment where team members feel safe to share their experiences and concerns. It's also important to emphasize the value of the postmortem process for future projects and learning. Regularly conducting postmortems can help to normalize them and make them a standard part of the production process.

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Also, "Shorts" allowed junior staffers to build a broader skill set than they would have in working on a longer film. "Shorts" were like start-ups in that a smaller team meant broader responsibilities for each team member. "Shorts" became a training ground for Pixar's winning technology and talent.

Lastly, "Postmortems" were crucial in taking stock of how Pixar's film production process was working. After a film was released, the temptation was to sit back and relish its success, looking forward to the next one. But Catmull insisted that the team meet, discuss, analyze, reflect and unearth any issues that came up during the film's development, while the experience was still fresh. He knew that Pixar employees disliked this practice, but he insisted upon it because of its value for learning. "Postmortems" codified learnings for the future and, in many cases, smoothed over personal tensions that had occurred throughout the process.

Questions and answers

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Ed Catmull, in his book Creativity, Inc., suggests that leaders of creative processes should adopt mental models that encourage them to relax more than they think. This is because the creative process often involves leading others through uncharted territory, which can be stressful and demanding. By adopting a more relaxed approach, leaders can foster a more conducive environment for creativity and innovation.

Ed Catmull, in his book Creativity, Inc., shares some surprising insights about the role of a director in managing creative processes. One of the key insights is the use of 'mental models' by most leaders of creative processes. These models emphasize the need for a director to relax more than they think. This is because the creative process often involves leading others through uncharted territory, which can be stressful and demanding. Therefore, maintaining a relaxed mindset can help in better decision-making and fostering a conducive environment for creativity.

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Mental models for the creative manager

In discussions with senior directors at Pixar, Catmull has learned that most leaders of creative processes use "mental models" for managing their teams. The models have one thing in common – they imagine the role of a director as someone needing to relax more than they think, and often leading others through uncharted territory.

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Creativity, Inc. - Diagrams

Brad Bird, director of "The Incredibles," thinks of directing like downhill snow skiing. When first learning to ski, if you overthink, you'll crash (as he did). It will be scary sometimes, but if you just relax and try to enjoy it, you'll find the most success. He directs and leads this way too.

Byron Howard, who directed "Tangled," likens directing to playing guitar. You'll know you're getting good when you get so comfortable that you don't have to think.

"Monsters, Inc." director Peter Docter thinks that leading others in creativity is like running through a long dark tunnel. As the director, you must keep the faith that you will come out on the other side. It will be long, and you don't know exactly where you're going, but your team is following you through the tunnel. You have to keep going, and eventually, you'll see the light, he says.

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Rich Moore from "Wreck-It Ralph" says that making a movie is like going through a maze. The worst thing you can do is panic and run around in circles. Moore advises against running "willy-nilly" but instead says to slow down. Remember where you've been and where you're going. Just keep moving, and you'll begin to recognize the turns and paths to take.

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